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Text File  |  2004-06-30  |  12KB  |  525 lines

  1. if(eval("/game:stage") == "6")
  2. {
  3.    moves = "0";
  4.    hold = "0";
  5.    active = "0";
  6.    e_level = "8";
  7.    if(level == "1")
  8.    {
  9.       if(eval("set") == "0")
  10.       {
  11.          set("set","1");
  12.          score += "4";
  13.       }
  14.       active = "0";
  15.       e_moves = "4";
  16.       Blix1 = "0";
  17.       W1 = "0";
  18.       BUMP1 = "0";
  19.       Blix2 = "0";
  20.       W2 = "0";
  21.       BUMP2 = "0";
  22.       Blix3 = "0";
  23.       W3 = "0";
  24.       BUMP3 = "0";
  25.       Blix4 = yellow;
  26.       W4 = "0";
  27.       BUMP4 = "0";
  28.       Blix5 = wheel;
  29.       W5 = Y;
  30.       BUMP5 = "0";
  31.       Blix6 = "0";
  32.       W6 = "0";
  33.       BUMP6 = "0";
  34.       Blix7 = blue;
  35.       W7 = "0";
  36.       BUMP7 = "0";
  37.       Blix8 = blue;
  38.       W8 = "0";
  39.       BUMP8 = "0";
  40.       Blix9 = "0";
  41.       W9 = "0";
  42.       BUMP9 = "0";
  43.       set("table:Blix1","0");
  44.       set("table:W1","0");
  45.       set("table:BUMP1","0");
  46.       set("table:Blix2","0");
  47.       set("table:W2","0");
  48.       set("table:BUMP2","0");
  49.       set("table:Blix3","0");
  50.       set("table:W3","0");
  51.       set("table:BUMP3","0");
  52.       set("table:Blix4",blue);
  53.       set("table:W4","0");
  54.       set("table:BUMP4","0");
  55.       set("table:Blix5",wheel);
  56.       set("table:W5",B);
  57.       set("table:BUMP5","0");
  58.       set("table:Blix6",blue);
  59.       set("table:W6","0");
  60.       set("table:BUMP6","0");
  61.       set("table:Blix7","0");
  62.       set("table:W7","0");
  63.       set("table:BUMP7","0");
  64.       set("table:Blix8",yellow);
  65.       set("table:W8","0");
  66.       set("table:BUMP8","0");
  67.       set("table:Blix9","0");
  68.       set("table:W9","0");
  69.       set("table:BUMP9","0");
  70.    }
  71.    if(level == "2")
  72.    {
  73.       if(eval("set") == "0")
  74.       {
  75.          set("set","1");
  76.          score += "5";
  77.       }
  78.       active = "0";
  79.       e_moves = "5";
  80.       Blix1 = green;
  81.       W1 = Y;
  82.       BUMP1 = "0";
  83.       Blix2 = "0";
  84.       W2 = "0";
  85.       BUMP2 = "0";
  86.       Blix3 = wheel;
  87.       W3 = Y;
  88.       BUMP3 = "0";
  89.       Blix4 = "0";
  90.       W4 = "0";
  91.       BUMP4 = "0";
  92.       Blix5 = wheel;
  93.       W5 = B;
  94.       BUMP5 = "0";
  95.       Blix6 = "0";
  96.       W6 = "0";
  97.       BUMP6 = "0";
  98.       Blix7 = "0";
  99.       W7 = "0";
  100.       BUMP7 = "0";
  101.       Blix8 = green;
  102.       W8 = "0";
  103.       BUMP8 = "0";
  104.       Blix9 = "0";
  105.       W9 = "0";
  106.       BUMP9 = "0";
  107.       set("table:Blix1",wheel);
  108.       set("table:W1",R);
  109.       set("table:BUMP1","0");
  110.       set("table:Blix2",green);
  111.       set("table:W2","0");
  112.       set("table:BUMP2","0");
  113.       set("table:Blix3",wheel);
  114.       set("table:W3",R);
  115.       set("table:BUMP3","0");
  116.       set("table:Blix4","0");
  117.       set("table:W4","0");
  118.       set("table:BUMP4","0");
  119.       set("table:Blix5",green);
  120.       set("table:W5","0");
  121.       set("table:BUMP5","0");
  122.       set("table:Blix6","0");
  123.       set("table:W6","0");
  124.       set("table:BUMP6","0");
  125.       set("table:Blix7","0");
  126.       set("table:W7","0");
  127.       set("table:BUMP7","0");
  128.       set("table:Blix8","0");
  129.       set("table:W8","0");
  130.       set("table:BUMP8","0");
  131.       set("table:Blix9","0");
  132.       set("table:W9","0");
  133.       set("table:BUMP9","0");
  134.    }
  135.    if(level == "3")
  136.    {
  137.       if(eval("set") == "0")
  138.       {
  139.          set("set","1");
  140.          score += "5";
  141.       }
  142.       active = "0";
  143.       e_moves = "5";
  144.       Blix1 = "0";
  145.       W1 = "0";
  146.       BUMP1 = "0";
  147.       Blix2 = "0";
  148.       W2 = "0";
  149.       BUMP2 = "0";
  150.       Blix3 = wheel;
  151.       W3 = Y;
  152.       BUMP3 = "0";
  153.       Blix4 = "0";
  154.       W4 = "0";
  155.       BUMP4 = "0";
  156.       Blix5 = wheel;
  157.       W5 = Y;
  158.       BUMP5 = "0";
  159.       Blix6 = wheel;
  160.       W6 = Y;
  161.       BUMP6 = "0";
  162.       Blix7 = wheel;
  163.       W7 = Y;
  164.       BUMP7 = "0";
  165.       Blix8 = wheel;
  166.       W8 = Y;
  167.       BUMP8 = "0";
  168.       Blix9 = "0";
  169.       W9 = "0";
  170.       BUMP9 = "0";
  171.       set("table:Blix1",wheel);
  172.       set("table:W1",P);
  173.       set("table:BUMP1","0");
  174.       set("table:Blix2",wheel);
  175.       set("table:W2",G);
  176.       set("table:BUMP2","0");
  177.       set("table:Blix3","0");
  178.       set("table:W3","0");
  179.       set("table:BUMP3","0");
  180.       set("table:Blix4","0");
  181.       set("table:W4","0");
  182.       set("table:BUMP4","0");
  183.       set("table:Blix5",wheel);
  184.       set("table:W5",B);
  185.       set("table:BUMP5","0");
  186.       set("table:Blix6",wheel);
  187.       set("table:W6",G);
  188.       set("table:BUMP6","0");
  189.       set("table:Blix7","0");
  190.       set("table:W7","0");
  191.       set("table:BUMP7","0");
  192.       set("table:Blix8","0");
  193.       set("table:W8","0");
  194.       set("table:BUMP8","0");
  195.       set("table:Blix9",wheel);
  196.       set("table:W9",P);
  197.       set("table:BUMP9","0");
  198.    }
  199.    if(level == "4")
  200.    {
  201.       if(eval("set") == "0")
  202.       {
  203.          set("set","1");
  204.          score += "4";
  205.       }
  206.       active = "0";
  207.       e_moves = "4";
  208.       Blix1 = "0";
  209.       W1 = "0";
  210.       BUMP1 = "0";
  211.       Blix2 = "0";
  212.       W2 = "0";
  213.       BUMP2 = "0";
  214.       Blix3 = "0";
  215.       W3 = "0";
  216.       BUMP3 = "0";
  217.       Blix4 = wheel;
  218.       W4 = R;
  219.       BUMP4 = "0";
  220.       Blix5 = yellow;
  221.       W5 = "0";
  222.       BUMP5 = "0";
  223.       Blix6 = "0";
  224.       W6 = "0";
  225.       BUMP6 = "0";
  226.       Blix7 = "0";
  227.       W7 = "0";
  228.       BUMP7 = "0";
  229.       Blix8 = yellow;
  230.       W8 = "0";
  231.       BUMP8 = "0";
  232.       Blix9 = wheel;
  233.       W9 = P;
  234.       BUMP9 = "0";
  235.       set("table:Blix1","0");
  236.       set("table:W1","0");
  237.       set("table:BUMP1","0");
  238.       set("table:Blix2","0");
  239.       set("table:W2","0");
  240.       set("table:BUMP2","0");
  241.       set("table:Blix3","0");
  242.       set("table:W3","0");
  243.       set("table:BUMP3","0");
  244.       set("table:Blix4","0");
  245.       set("table:W4","0");
  246.       set("table:BUMP4","0");
  247.       set("table:Blix5",yellow);
  248.       set("table:W5","0");
  249.       set("table:BUMP5","0");
  250.       set("table:Blix6",wheel);
  251.       set("table:W6",G);
  252.       set("table:BUMP6","0");
  253.       set("table:Blix7",yellow);
  254.       set("table:W7","0");
  255.       set("table:BUMP7","0");
  256.       set("table:Blix8",wheel);
  257.       set("table:W8",G);
  258.       set("table:BUMP8","0");
  259.       set("table:Blix9","0");
  260.       set("table:W9","0");
  261.       set("table:BUMP9","0");
  262.    }
  263.    if(level == "5")
  264.    {
  265.       if(eval("set") == "0")
  266.       {
  267.          set("set","1");
  268.          score += "5";
  269.       }
  270.       active = "1";
  271.       e_moves = "5";
  272.       Blix1 = blue;
  273.       W1 = "0";
  274.       BUMP1 = "0";
  275.       Blix2 = wheel;
  276.       W2 = R;
  277.       BUMP2 = "0";
  278.       Blix3 = blue;
  279.       W3 = "0";
  280.       BUMP3 = "0";
  281.       Blix4 = "0";
  282.       W4 = "0";
  283.       BUMP4 = "0";
  284.       Blix5 = "0";
  285.       W5 = "0";
  286.       BUMP5 = "0";
  287.       Blix6 = bumper;
  288.       W6 = "0";
  289.       BUMP6 = "3";
  290.       Blix7 = blue;
  291.       W7 = "0";
  292.       BUMP7 = "0";
  293.       Blix8 = wheel;
  294.       W8 = B;
  295.       BUMP8 = "0";
  296.       Blix9 = "0";
  297.       W9 = "0";
  298.       BUMP9 = "0";
  299.       set("table:Blix1",wheel);
  300.       set("table:W1",Y);
  301.       set("table:BUMP1","0");
  302.       set("table:Blix2",blue);
  303.       set("table:W2","0");
  304.       set("table:BUMP2","0");
  305.       set("table:Blix3",wheel);
  306.       set("table:W3",Y);
  307.       set("table:BUMP3","0");
  308.       set("table:Blix4",blue);
  309.       set("table:W4","0");
  310.       set("table:BUMP4","0");
  311.       set("table:Blix5",bumper);
  312.       set("table:W5","0");
  313.       set("table:BUMP5","2");
  314.       set("table:Blix6",blue);
  315.       set("table:W6","0");
  316.       set("table:BUMP6","0");
  317.       set("table:Blix7","0");
  318.       set("table:W7","0");
  319.       set("table:BUMP7","0");
  320.       set("table:Blix8","0");
  321.       set("table:W8","0");
  322.       set("table:BUMP8","0");
  323.       set("table:Blix9","0");
  324.       set("table:W9","0");
  325.       set("table:BUMP9","0");
  326.    }
  327.    if(level == "6")
  328.    {
  329.       if(eval("set") == "0")
  330.       {
  331.          set("set","1");
  332.          score += "5";
  333.       }
  334.       active = "0";
  335.       e_moves = "5";
  336.       Blix1 = yellow;
  337.       W1 = "0";
  338.       BUMP1 = "0";
  339.       Blix2 = ghost;
  340.       W2 = "0";
  341.       BUMP2 = "0";
  342.       Blix3 = yellow;
  343.       W3 = "0";
  344.       BUMP3 = "0";
  345.       Blix4 = "0";
  346.       W4 = "0";
  347.       BUMP4 = "0";
  348.       Blix5 = wheel;
  349.       W5 = R;
  350.       BUMP5 = "0";
  351.       Blix6 = yellow;
  352.       W6 = "0";
  353.       BUMP6 = "0";
  354.       Blix7 = ghost;
  355.       W7 = "0";
  356.       BUMP7 = "0";
  357.       Blix8 = "0";
  358.       W8 = "0";
  359.       BUMP8 = "0";
  360.       Blix9 = "0";
  361.       W9 = "0";
  362.       BUMP9 = "0";
  363.       set("table:Blix1",yellow);
  364.       set("table:W1","0");
  365.       set("table:BUMP1","0");
  366.       set("table:Blix2","0");
  367.       set("table:W2","0");
  368.       set("table:BUMP2","0");
  369.       set("table:Blix3","0");
  370.       set("table:W3","0");
  371.       set("table:BUMP3","0");
  372.       set("table:Blix4","0");
  373.       set("table:W4","0");
  374.       set("table:BUMP4","0");
  375.       set("table:Blix5",wheel);
  376.       set("table:W5",G);
  377.       set("table:BUMP5","0");
  378.       set("table:Blix6",ghost);
  379.       set("table:W6","0");
  380.       set("table:BUMP6","0");
  381.       set("table:Blix7","0");
  382.       set("table:W7","0");
  383.       set("table:BUMP7","0");
  384.       set("table:Blix8",ghost);
  385.       set("table:W8","0");
  386.       set("table:BUMP8","0");
  387.       set("table:Blix9",yellow);
  388.       set("table:W9","0");
  389.       set("table:BUMP9","0");
  390.    }
  391.    if(level == "7")
  392.    {
  393.       if(eval("set") == "0")
  394.       {
  395.          set("set","1");
  396.          score += "5";
  397.       }
  398.       active = "0";
  399.       e_moves = "5";
  400.       Blix1 = wheel;
  401.       W1 = Y;
  402.       BUMP1 = "0";
  403.       Blix2 = "0";
  404.       W2 = "0";
  405.       BUMP2 = "0";
  406.       Blix3 = slider;
  407.       W3 = "0";
  408.       BUMP3 = "0";
  409.       Blix4 = "0";
  410.       W4 = "0";
  411.       BUMP4 = "0";
  412.       Blix5 = purple;
  413.       W5 = "0";
  414.       BUMP5 = "0";
  415.       Blix6 = "0";
  416.       W6 = "0";
  417.       BUMP6 = "0";
  418.       Blix7 = slider;
  419.       W7 = "0";
  420.       BUMP7 = "0";
  421.       Blix8 = purple;
  422.       W8 = "0";
  423.       BUMP8 = "0";
  424.       Blix9 = "0";
  425.       W9 = "0";
  426.       BUMP9 = "0";
  427.       set("table:Blix1","0");
  428.       set("table:W1","0");
  429.       set("table:BUMP1","0");
  430.       set("table:Blix2",wheel);
  431.       set("table:W2",G);
  432.       set("table:BUMP2","0");
  433.       set("table:Blix3","0");
  434.       set("table:W3","0");
  435.       set("table:BUMP3","0");
  436.       set("table:Blix4",purple);
  437.       set("table:W4","0");
  438.       set("table:BUMP4","0");
  439.       set("table:Blix5","0");
  440.       set("table:W5","0");
  441.       set("table:BUMP5","0");
  442.       set("table:Blix6",purple);
  443.       set("table:W6","0");
  444.       set("table:BUMP6","0");
  445.       set("table:Blix7",slider);
  446.       set("table:W7","0");
  447.       set("table:BUMP7","0");
  448.       set("table:Blix8","0");
  449.       set("table:W8","0");
  450.       set("table:BUMP8","0");
  451.       set("table:Blix9",slider);
  452.       set("table:W9","0");
  453.       set("table:BUMP9","0");
  454.    }
  455.    if(level == "8")
  456.    {
  457.       if(eval("set") == "0")
  458.       {
  459.          set("set","1");
  460.          score += "5";
  461.       }
  462.       active = "0";
  463.       e_moves = "5";
  464.       Blix1 = blue;
  465.       W1 = "0";
  466.       BUMP1 = "0";
  467.       Blix2 = ghost;
  468.       W2 = "0";
  469.       BUMP2 = "0";
  470.       Blix3 = blue;
  471.       W3 = "0";
  472.       BUMP3 = "0";
  473.       Blix4 = "0";
  474.       W4 = "0";
  475.       BUMP4 = "0";
  476.       Blix5 = wheel;
  477.       W5 = G;
  478.       BUMP5 = "0";
  479.       Blix6 = "0";
  480.       W6 = "0";
  481.       BUMP6 = "0";
  482.       Blix7 = "0";
  483.       W7 = "0";
  484.       BUMP7 = "0";
  485.       Blix8 = "0";
  486.       W8 = "0";
  487.       BUMP8 = "0";
  488.       Blix9 = wheel;
  489.       W9 = G;
  490.       BUMP9 = "0";
  491.       set("table:Blix1",ghost);
  492.       set("table:W1","0");
  493.       set("table:BUMP1","0");
  494.       set("table:Blix2","0");
  495.       set("table:W2","0");
  496.       set("table:BUMP2","0");
  497.       set("table:Blix3","0");
  498.       set("table:W3","0");
  499.       set("table:BUMP3","0");
  500.       set("table:Blix4","0");
  501.       set("table:W4","0");
  502.       set("table:BUMP4","0");
  503.       set("table:Blix5","0");
  504.       set("table:W5","0");
  505.       set("table:BUMP5","0");
  506.       set("table:Blix6",wheel);
  507.       set("table:W6",B);
  508.       set("table:BUMP6","0");
  509.       set("table:Blix7","0");
  510.       set("table:W7","0");
  511.       set("table:BUMP7","0");
  512.       set("table:Blix8",wheel);
  513.       set("table:W8",B);
  514.       set("table:BUMP8","0");
  515.       set("table:Blix9","0");
  516.       set("table:W9","0");
  517.       set("table:BUMP9","0");
  518.    }
  519.    tellTarget("table")
  520.    {
  521.       gotoAndStop(2);
  522.    }
  523.    gotoAndStop(15);
  524. }
  525.